īeginning with Cataclysm, ADTs are split into multiple files. DB/UIMapAssignment wins with defaulting to -10000000. DB/DungeonMapChunk seems to use -10000 for lower default. DB/ZoneLight appears to be using -6400 as the default if designers didn't put anything. If you don't use MFBO, there are some database files like DB/ZoneLight or world map related ones that also take height into account and may not be using floats depending on game version. The Z (height) limit is only implicit by stuff breaking slowly, like MFBO which is limited by using signed shorts, i.e. The previous section details on X and Y limits only.
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